1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
#pragma once

namespace MyGame
{
    template<typename T>
    class Global
    {
    public:
        static void Create()
        {
            ASSERT(!s_instance);
            s_instance = new T;
        }

        static void Set(T* obj)
        {
            ASSERT(!s_instance);
            s_instance = obj;
        }

        static T& Get()
        {
            ASSERT(s_instance);
            return *s_instance;
        }

        static void Destroy()
        {
            ASSERT(s_instance);
            delete s_instance;
            s_instance = 0;
        }
    private:
        Global();
        Global(Global&);
        Global& operator =(Global&);

        static T* s_instance;
    };

    template<typename T>
    T* Global<T>::s_instance = 0;
}